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Denne idé er en del af Welfare professions and the United Nations Sustainable Development Goals

8. februar 2019

Group 1:

What’s your idea about and what need(s)/problem(s) will it solve? We have the idea of making an app for children from the age of 3 until…

We want to make children aware of the SDG’s and be more responsible about them in the future and hopefully take them to count when they grow up and start to work and be active citizens. To be aware of their own possibilities to do something about the 17 different goals (micro), save the communities (meso) and the world (macro).

In the prototype we will present the game for SDG number 13 but there will be an opportunity to make it for all the 17 SDG’s. On the microlevel we focus on learning by playing, so it’s a child friendly and simple game that children in the age will be able to play. The intention of the game on the microlevel is based on learning the children how to sort their garbage.

By playing this game we want to implement the sorting in their individual behaviour. On the mesolevel it still about learning while playing a game but a little bit more general information is given. The intention of the game on mesolevel is based on giving them more information about what happens with the garbage after you throw it in the garbage bin.

We try to do this by letting them play and follow some guidelines. On the macrolevel we focus on giving them the opportunity to learn about the climate and hopefully it will be a part of the individuals trivia. We also give them the opportunity to come up with their own idea’s to solve the problems that they have been informed about.

To do that we made a quiz. We have used the Heckman curve as a perspective on that investment in early learning can have many positive effects on the individual later in her or his life. We know that the Heckman curve is an economical perspective on a better way to use resources in the community/state.

We are aware of that there exist other experiments and research in the same field that shows us the opposite result: that too much investment in education at the early ages can actually damage the motivation for learning later on. We decided to believe in the Heckman curve related to our idea since we think that learning about for example climate actions from the beginning of an early age will affect the individual, the community and the world in in a positive way in the future.

Video of our group (Nynne-Kristin is missing) :



Video as a summary about the idea:



Video about the pitch: 



The final document with a longer description and answers to the different questions about our idea will be attached down below in public files. 

(VIA-CHALLENGE-SDGame group 1)




Indsendt af patriciadonner den 19. februar 2019

Group 1 Pitch:

1. What’s your idea about and what need(s)/problem(s) will it solve?
The idea is to develop a game on an app that suits children in ages 3-7 and include 8 UN goals:

3. Welfare and Health
16. Peace and justice
13. Climate action
6. Clean water and sanitation
2. No Hunger
5. Gender equality
1. No powerty
10. Reduced Inequalities

You make children aware of the SDG:s and be more responsible about them in the future and hopefully take them to count when they grow up and start to work and be active citizens. To be aware of their own rights (micro) save the communities (meso) and the world (macro).


13. Climate Action:
Game: lunch box thing as a game on an app) related to a reality situation
Law in September 2018 about that children should learn about the “science background” about that they do.

Improve education, awareness-raising and human and institutional capacity on climate change mitigation, adaption impact reduction and early warning.

10. Reduced Inequalities: (Ex. The game can be built from the idea of the Danida).
Game: Kids with different colours and cultural background, learn how to share and use relevant stuff. (Able to pick some options and different things will happen. The options are pictures so they not have to read )….
Children’s rights?

Empower ad promote the social, economic and political inclusion of all, irrespective of age, sex, disability, race, ethnicity, origion, religion or economic or other status

2. To whom can the idea be useful for? Who will benefit from it?
Our main target group are children in ages 3-7 in Kindergarten. But it’s also meant to help the world to be a better place in the future.

Why? The children learn in a “sensitive” age about things that will help them to see the 17 goals as an implemented part of themselves that will affect the community and in the last end the world.

3. Where will your idea/solution be useful?
In kindergartens and can also grow to be an app to use worldwide and a good thing is that it mainly consists of pictures and animations.

4. How will your idea solve the challenge?
Give more attention to the SDG:s already in the Kindergarten. Learn children to take responsibility for the individual way to act and make good decisions for themselves, the community and for the world (later).

Indsendt af Annette_Husum_Jensen den 20. februar 2019

The idea to create an app. can be seen as a relevant tool that fits well the digital learning for children in the contemporary world.
You adress the kindergarten as place of the practice setting. Could it be explained more, how it can used?
Can it be combined with other paedagogical activities? How and why?
You could consider to ask some practitioners, if they have any professional comments to your idea?
Du you have any research that can support how children can learn about sustainability?

I think you should consider how the interprofessional knowledge in your team is involved. For instance what knowledge does the social education contribute with?

I suggest that you go through the 4 steps in How to contribute to the challenge.